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Monster Monday: El Naddaha

Monster Monday: El Naddaha

MonsterMondaysAn amazingly beautiful woman with flowing dark hair leisurely walks knee-deep in the river’s muddy waters wearing a diaphanous dress that reveals her slender form. Her body is nearly transparent underneath.

An el naddaha is the daughter born from the rare union between a nereid and a janni. Although such offspring retains many characteristics of both parents, the el naddaha later develops unique talents during her lone existence that set her apart from her progenitors. The utter majority have a dark side that compels them to call men to their death, though some have been known to lend their power to a good cause when approached with caution and expensive gifts—a task better brought to a successful conclusion when undertaken by a woman.

These lethal seductresses favor cities along rivers that cross the desert and their deltas as hunting grounds. An el naddaha often invades the dreams of a potential male victim that stays near the riverbanks for many nights before luring him outside some time later. Such exercise greatly saps the willpower of her pray, rendering him compliant when they met in the flesh at last.

Even if proficient with the scimitar, shortbow, and trident, an el naddaha hardly ever puts them to use, preferring to rely on her spell-like abilities to lead males to a watery grave.

Rare is the el naddaha that can lay claim to nobility though some do. A noble el naddaha, often called sheikha, has 16 Hit Dice and gains the following spell-like abilities: 3/day—cone of cold, ice storm; 1/day—elemental swarm, greater scrying. A noble el naddaha’s caster level for her spell-like abilities is 17th. A noble el naddaha is CR 12.

El Naddaha CR 8

XP 4,800
NE Medium outsider (aquatic, native, shapechanger)
    Init +10; Senses darkvision 60 ft.; Perception +15

Defense
    AC 23, touch 21, flat-footed 16 (+6 Dex, +4 deflection, +1 dodge, +2 natural)
    hp 95 (10d10+40)
    Fort +7, Ref +13, Will +10
    Resist cold 5, fire 5
Defensive Abilities near-transparency; Immune poison; SR 19

Offense
    Speed 30 ft., swim 60 ft.
    Melee masterwork scimitar +13 (1d6+2/18–20/x2)
Ranged composite shortbow [2] +16 (1d6+2)
    Special Attacks elemental mastery, watery embrace
    Spell-Like Abilities (CL 13th, concentration +17)
Constant—detect good, detect magic
At will—glibness, hypnotism (DC 15), message, suggestion (DC 16)
3/day—control water, water breathing
1/day—dominate person (DC 18), dream, scrying (DC 17)

Statistics
    Str 14, Dex 23, Con 18, Int 15, Wis 16, Cha 19
    Base Atk +10; CMB +16 (+20 for grapple check made in water); CMD 28 (32 if without armor)
    Feats Agile Maneuvers, Dodge, Improved Initiative, Mobility, Stealthy
    Skills Bluff +14, Escape Artist +20, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +20, Swim +20
    Languages Aquan, Celestial, Common; telepathy 100 ft.
    SQ amphibious, change shape (any elemental), first name, seductive dream, unearthly grace

Ecology
    Environment warm freshwater (river)
    Organization solitary
    Treasure standard (masterwork scimitar, composite shortbow [2], jewels, and silver mirror worth 1,000 gp for scrying spells)

Special Abilities
    Change Shape (Su) An el naddaha can assume the form of any Medium-sized elemental though such shape always remains humanoid and feminine somehow.  

    Elemental Mastery (Ex) An el naddaha gains a +2 bonus on attack and damage rolls whenever she is in contact with two distinct elements, though she generally avoids prolonged contact with fire. Thus, an el naddaha loses this advantage only when in flight or while swimming underwater. Unlike her nereid mother, the el naddaha suffers no penalty on attack and damage rolls even if her opponent is contiguous with an element or combination of elements that differ from the ones she is in contact with.

First Name (Su) When an el naddaha calls a potential victim by first name, the difficulty class for all saving throws against spells from the enchantment school increase by +2 for this subject just like if she had the feats Improved Spell Focus and Spell Focus in such cases.

    Near-Transparency (Su) Whenever an el naddaha is touching water, her body becomes almost transparent, providing her with a measure of concealment (30% miss chance). This effect ceases as soon as the el naddaha is no longer in contact with a source of water.

Seductive Dreams (Su) An el naddaha can invade the dreams of a male humanoid that she previously scryed upon successfully by way of a dream spell.

    Unearthly Grace (Su) An el naddaha adds her Charisma bonus as a deflection bonus to her Armor Class and CMD if she wears no armor.

Watery Embrace (Ex) An el naddaha that attempts to grapple a foe while she’s partly or fully immersed gets a +4 circumstance bonus on her CMB and doesn’t provoke an attack of opportunity in such cases.

(This post is Product Identity.)

2 thoughts on “Monster Monday: El Naddaha”

  1. Wow! I really like this creature. At first I thought it was just going to be some sort of sirine ripoff, but it’s completely different and unique! I also like that it’s a cross between two other creatures that turns out different from its parents. Very creative creature you’ve made here. I like their special abilities and good selection of spell-like abilities. I might make an evil NPC of this race, give her some witch levels and have her terrorize the player’s town. >:)

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