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Advanced Races Shadow Fey Now Available

Slip Through the Shadows!

Shadow Fey Cover

Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land’s code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long.

With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship, the shadow fey are maddeningly difficult for others to confront, let alone defeat. But among themselves, they are a friendly crew, and those they consider friends find them strangely loyal and fiercely protective of their sworn companions.

Advanced Races: Shadow Fey gives you everything you need to play a shadow fey adventurer. This 19-page sourcebook by Carlos and Holly Ovalle includes:

  • the origins and mysteries of the shadow fey, as well as details of their peculiar style, courts, and fashions—insofar as humans can understand such things!
  • 5 new shadow fey racial traits: including Deadly Smile and Shadow Affinity, plus 3 half-elf racial traits including Shadow Fey Blood
  • 11 new feats including Commend, Condescend, Court Noble, Disparage, Fey Birthright, Shadow Walker, and Stealth in Motion
  • 4 class expansions: A new cavalier Order of the Swan, as well as a Shadow Fey bloodline, new rogue advanced talents, and 3 new Shadowsworn shadow talents
  • 2 new archetypes: the Dread Hunter and the Twilight Envoy
  • The eala arrows, 2 new magic items and 5 spells of the shadow fey
  • 3 new monsters: the eala, the dread horse, and the stryx
  • And much more!

Hone your dueling blade, prepare a cutting quip, and make your enemies rue they day they met you. You are a dashing scion of the Shadow Courts, and no one stands your equal!

Pick up Advanced Races: Shadow Fey today, and define your own path of ruthless superiority in your next game!

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Collection of Curiosities: The Highest Point in the City

"Jiro the Kobold" by Pat LoboykoSeeking the higher ground to learn more about your surroundings is something adventurers do from time to time. Of course, they might not be the first people to attempt to reach that perch. You can roll randomly for a result below, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Mirror, Mirror, Make My Day!

Wondrous Items: Magic MirrorsThese 27 new magic mirrors by RPG Superstar Mike Welham expand the range of magic mirrors tremendously, including easily transported hand mirrors and surprising new mirrors for villains’ lairs and treasure hoards. In >Wondrous Items: Magic Mirrors you can discover the combat possibilities of themirror of blades, the relaying mirror, and the infinite mirror!

Or let your arcane flag fly with a mirror of ray trapping, the mirror of alternate realities, and a mirror of soul storing! Each of these mirrors creatures wild and wonderful effects that will shake up combat, empower new tactics, and change any encounter for the better. A little mirror magic can work wonders.

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The ENnies Voting Booth Is Live!

ENnies_LogoThe annual ENnie Awards have opened their voting booth, which means you can go vote. Kobold Press is delighted to be among so many wonderful nominees again this year. For reference, we have the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated.

Congrats again to all the nominees this year! We’re looking forward to the awards ceremony at Gen Con 2014, and hopefully we’ll see at least some of you there!

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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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