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Demon Cults: The Hand of Nakresh Now Available for Pathfinder Roleplaying Game

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No Treasure is Safe!

Forty-Fingered Nakresh is the simian demon-god of wizards and thieves, whose eight hands grasp all there is to take. The five infamous crime lords who lead the cult of the Lowest Left Hand of Nakresh plot the most audacious and spectacular thefts imaginable to appease their god—and to outdo each other!

Demon Cults: The Hand of Nakresh includes:

  • 5 cult leader NPCs with stats: Lord Vermin (CR 10), Master Kiprak (CR 11), Mognyr Dunestalker (CR 10) and his hyenadon mount, Sister Starkfeather (CR 13) and Zheita the Magicmonger (CR 15)
  • Plots and adventure hooks for party levels 1 to 12
  • New magic items: monkey’s paw of fortune, shrieking aklys and ley line absorber
  • New scattered images spell, and a gargantuan new vehicle: the clockwork siege crab!
  • Using the Hand of Nakresh in the Midgard Campaign Setting

The Five Exalted would relish the opportunity to match wits with your PCs. Show your players a new challenge with Demon Cults 5: The Hand of Nakresh today, available now at DriveThruRPG and soon at the Paizo Store!

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Hand of Drought and Famine

Cesar Tort provides a picture of the infamous “Wall face” appearance, purportedly paranormal but probably made by human hands, of the famous House of the Faces in Spain.From her obex beneath the rotting corpse of the First Titan, a goddess known as Mother Pestilence rules over an endless dust bowl that once was an azure sea teeming with fish the size of carriages. For centuries, the civilizations along the edge of her wasteland have offered Mother Pestilence tribute–the surplus of their harvest–as a show of humility before the ever-present threat of scarcity, disease, and hunger.

Every few decades, a society decides to buck superstition and turn its back on Mother Pestilence. Instead of humbling themselves and rendering unto her an offering, they choose to gorge on their surplus, flaunting the efficacy of their sprawling cage farms and intricately dug irrigation canals. These societies often do not last, as Mother Pestilence sends her daughters, the hands of drought and famine, to remind them of how precious game, livestock, and water truly are. Within weeks, these impious outposts are reduced to a cluster of abandoned temples, empty bazaars, toppled monuments, and piles of the cannibalized dead.

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Dragonleaf Tree for 13th Age

For various reasons, some monsters from the Midgard Campaign Setting didn’t make it into the Midgard Bestiary: 13th Age Compatible Edition. One of these was the deadly dragonleaf tree, cultivated in the Mharoti Empire. Here are five of these exotic enemies to spring on your unsuspecting players, complete with nastier specials and magic items. 

Dragonleaf Tree

Dragonleaf Tree

Standard dragonleaf tree abilities: All dragonleaf trees have the following 2 abilities:

Rooted:  A dragonleaf tree is immobile in combat, but can shift position slowly when out of combat.

Long-limbed:  As a quick action, the dragonleaf tree can engage a nearby enemy and cannot be intercepted.

Breath attacks: Each dragonleaf tree has its own style of breath attack that mimics the breath weapon of its associated dragon.  Unlike most close attacks that target a number of enemies, it doesn’t matter whether or not the targets are in a group: a dragonleaf tree’s breath weapon emanates from the entire tree.

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Midgard Bestiary: 13th Age Edition Now Available

Midgard Bestiary 13th Age cover“The Midgard Bestiary combines Kobold Press’s dedication to quality and originality with Ash Laws’ enthusiastic and accomplished take on the 13th Age to serve you a gallimaufry of ghouls and golems.” – Simon Rogers, 13th Age publisher

Make your icon rolls—and hope for sixes! The Midgard Bestiary: 13th Age Compatible Edition brings 100 weird, warped and unpredictable new monsters to the fight. Designer ASH LAW (of Tales of the 13th Age organized play fame) has redesigned the greatest monsters from Kobold Quarterly magazine and Open Design’s award-winning adventures and sourcebooks for use in your 13th Age game — along with:

  • Adventure hooks for each monster and lists of things you’re likely to find on them
  • 9 new player character races including darakhul, gearforged, kobolds and ravenfolk
  • All-new Midgard icons by Wade Rockett (Tales of the Old Margreve)

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