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Monsters of Sin Now Available

MOSC_CoverAvarice, gluttony, and wrath. The seven sins dangerous enough to be called deadly are now collected under one set of covers, with all errata and some expanded text to make these Sin Monsters as complete and dangerous as they can be.
The Monsters of Sin Collection includes

  • 21 new monsters thematically tied to one of the seven deadly sins,
  • 7 templates to bring that sin out in monsters and NPCs,
  • complete notes on using sin in any fantasy world,
  • 7 Embodiments of Sin to challenge the greatest heroes!

The Monsters of Sin Collection is suitable for multiple levels of play and can be used in any existing setting and campaign, or it can be combined to create a campaign of Sin. Go beyond ordinary monsters, and challenge your champions with threats to mind, body, and spirit!
Available now from Kobold Press!

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Midgard Bestiary for 4th edition D&D Now Available

Midgard Bestiary 4th Edition D&DIn the passage ahead you see a golem made of eyes, holding a screaming psychic derro fetus in a cage. Roll for initiative!

As we draw near to the big release of the Midgard Campaign Setting worldbook, we’ve hit the bestiary trifecta: our latest product brings the wonder and terror (mostly terror) of Midgard to 4th Edition D&D. Midgard Bestiary: 4th Edition Dungeons & Dragons Edition by Richard Green and Brian Liberge is out today!

The book features over 150 monsters to challenge player characters in your game, whether set in Midgard or your home campaign world. Each entry includes useful background information to help you use the creatures and give you a glimpse into the rich and storied world of Midgard – and it’s introduced by 4e lead designer Rob Heinsoo, whose essay offers a system for Dungeon Masters to turn monster content into something players can use while creating characters. The creatures included cover all levels from 1 through 33, allowing you to use this Bestiary throughout your entire campaign.

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Dark Roads & Golden Hells Now Available

Dark Roads Cover

– Colin McComb, Planescape designer

Open Design’s new sourcebook of planar adventure for the Pathfinder Roleplaying Game has been forged and polished to gleaming, smoldering perfection and is ready be unleashed on the Prime Material Plane! You can pick it up in the Kobold Store in print+PDF or PDF only.

Dan Voyce (Northlands) has delivered a glittering array of new planar options for GMs including:

  • More than 80 new planes and locations including the Loom, the Eleven Hells, and the City of Vultures Beyond
  • 3 new PC races: the Deva, the Maxim, and the Warpling
  • Dozens of planar PC options: 45 new feats and 41 new traits
  • 18 new spells including Combat Geometry, Ghostlock, and Quantum Uncertainty
  • 6 new planar monsters including the fate-eater, rust drake, and spinning hag
  • Infinite possibilities!

    To whet your appetite, here’s one of the denizens of the planes you might run into while searching for the legendary Plane of Unguarded Treasure: the fate-eater…

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Monster Monday: Antisoul

Originally published in Sharp, William (July 1902). "Cap'n Goldsack". Harper's MagazineThe malevolent entity soared above the dead body while black tendrils played across the corpse, arcing like ebon lightning every few seconds.

And now a cacophonous scream erupts from the vile form as it surges forward — toward you!

Antisouls, so named by a young priest who was the only surviving member of a group of travelers that fell to one such creature, are entities of pure negative energy that normally exist only on the plane of negative energy. Sometimes, however, a conflux of events can open a gateway and tempt these creatures to visit other planes of existence. One such conflux occurs when powerful divine magic attempts to restore life to a dead creature, and the person refuses to grasp at this new chance at life. This rejection echoes across the planes of existence, providing an opportunity for an “antisoul” to notice it, then follow it back to the pathway created by the spell. After it comes through to where the corpse of the intended recipient of the divine magic rests, it seeks to cause as much destruction as possible. Read more about this creature — maybe it’ll show up on your character’s doorstep this evening and ask for more than a treat!

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Kobold Quarterly #18 Now Available

Kobold Quarterly #18 Cover (c) Open Design LLCKobold Quarterly issue #18, our big pre-Gen Con Summer issue, is out! It’s like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has savants, cavaliers, beast masters, and dragon hunters for Pathfinder RPG; Divine Gifts for the AGE System by Green Ronin designer Steve Kenson; a minotaur ecology for 4th Edition D&D; and three new adventures!

Characters powered with divine magic are common in fantasy RPGs. Rather than treat them as a divine magic-using class, Steve Kenson introduces the Divine Gift talent for the AGE System. Characters with a Divine Gift can belong to any class, and their gifts are defined by areas of divine influence such as Law, Chaos, Protection, Nature and Fate. Yes, you can finally play an official cleric in the AGE gamers!

Tim and Eileen Connors bring us “The Exorcist” for Pathfinder RPG, where a desperate plan to raise legendary heroes from the dead doesn’t go quite right. “Silus and the Red Dogs” is a modern update of the choose-your-own adventure books, with a fun solo adventure for a halfling thief suitable and simple rules. Finally, the excellent “Who Watches the Watch Fires?” is a 4th Edition D&D race against time to alert a sleeping city that reavers are on the way!

Kobold Quarterly #18 is available now in print and PDF. More features, columns, and articles after the jump:

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