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Lost Magic: Eldritch Epiphany

Lost Magic LogoAnother element of lost magic came our way, this time from Denver Edwards. This one has more of a metamagic element to it, which you might embrace in your game as is or soften through the use of more story elements. If you’re the GM, ask the player to describe how the caster’s knowledge of this ancient lore plays out in the mind’s eye during casting, for example, which can help you build more lush world detail into your game, plus personalize that character’s casting style and define what others see when this character casts spells.

Eldritch Epiphany

School evocation; Level bard 3, sorcerer/wizard 3, witch 3
Casting Time 1 swift action
Components V
Range personal
Target you
Duration instant

By pronouncing an ancient syllable first spoken at the dawn of creation, you instantly know the optimal way to modify your next spell in a way you desire.

You can add any one metamagic feat (you do not need to know the feat) of your choice to the next spell you cast before the beginning of your next turn without increasing the spell level or casting time, so long as the total modified spell level of the spell is not above a level you can normally cast.

The list of metamagic feats you can choose from is based on your caster level. At 5th level, you can select metamagic feats with a +1 spell level modifier. Every four caster levels, the spell level modifier of the metamagic feat you can choose from increases by 1 (+2 at 9th, +3 at 13th, to a maximum of +4 at 17th).

At 17th level, if you select Quicken Spell to modify a spell, you can cast that spell as a free action if it is cast before the beginning of your next turn.

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Lost Magic: Desiccating Breath

Lost Magic LogoThis simple spell entry from the Lost Magic contest might fill a flavorful niche in your Pathfinder game. Take a look at Mark Martin’s desiccating breath spell.

Desiccating Breath

School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (bone dust)
Range 25 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw no; Spell Resistance yes

You exhale a breath of the driest air, instantly drawing water from flesh and bone. Each target in the burst takes 1d4 Strength damage as muscle, flesh, and bone become dry and brittle. This spell targets living creatures only.

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Lost Magic: Thicken Time

Lost Magic LogoOne of the crafters of magic who entered our Lost Magic contest provided us with a time-oriented spell that you might find interesting. Take a peek at Michael McCarthy’s thicken time spell.

Thicken Time

School transmutation; Level sorcerer/wizard 4
Casting Time
 1 standard action
Components V, S, M (a pinch of cornstarch)
Range
touch
Area 30-ft. radius sphere centered on a point in space
Duration
1 round/level
Saving Throw
Fortitude partial (harmless); Spell Resistance yes

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Lost Magic: Healer’s Sacrifice

La Miseria by Cristóbal Rojas One of the entries in our Lost Magic contest provides you with an interesting way to heal others. Just be mindful: Casters of this spell need to be very careful about their own health when they do this or suffer a dire fate.

Healer’s Sacrifice

School necromancy; Level cleric/oracle 3, druid 3, witch 3

Casting Time 1 full-round action

Components V, S

Range touch

Target other creature touched

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

By ritually tracing the wounds on your target’s body and your own, you accept upon yourself a portion of her injuries and afflictions. Her wounds begin to close and fade, while matching ones erupt on your own body. She is healed of half her current hit point damage and half the damage to each of her ability scores. Additionally, half her temporary negative levels are dispelled. You suffer the damage and negative levels that you removed from her. Reduce hit point damage you suffer this way by your caster level. Reduce the number of negative levels and each kind of ability damage you suffer this way by 1 for every five caster levels you have (to a maximum reduction of 3).

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Spell Workshop: Iceburst

William Turner - SnowstormSpell designer Robert H. Nichols provided us with this chilly spell for your next game session. If you want your spellcaster to give your foes a frigid reception, this might just be the magic you need. Even better: If you have suggestions for tweaking the spell, please do provide suggestions in the comments below. We can all learn something from each other!

Iceburst

School evocation [Cold]; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (drop of mercury)
Range 10 ft.
Effect burst of cold extending 10 ft. from you
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

With a grand circular gesture, you fill the air around you with ice and cold. An instant later, the cold explodes outward, engulfing everything close to you.

Iceburst causes a powerful explosion of cold to burst from you, damaging anyone within 10 feet of you. All creatures and objects within that area, except for you and any creatures or objects that share your 5-ft. square, take 1d8 cold damage per caster level (maximum 5d8).

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