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Kobold Quarterly Folds, A New Adventure Begins

Goldscale ponders his destinyIt’s a fact that in every fantasy roleplaying game, whether it’s Pathfinder RPG, Dungeons & Dragons, or Castles & Crusades, a kobold’s life is short. They’re wily and quick, but they have few hit points. Sooner or later they go down — fighting.

That day has come for Kobold Quarterly magazine. After five years of publication, Shelly and I are closing the doors on the little fanzine that could.

There’s a FAQ at the end of this post with more information, including details for subscribers (who will have the choice of a full refund or a larger amount in Kobold Store credit) and for writers (editors will contact you about Winter submissions).

That’s the nitty gritty. But as Kobold-in-Chief, I don’t want to talk about that right now. I want to talk about what Kobold Quarterly means to me.

I always hoped that Kobold Quarterly would someday be my full-time gig, but it was not to be. My sincere thanks go out to everyone who contributed to the magazine, starting with our stalwart subscribers, advertisers, authors, and artists. Thanks also to those who bought only an issue or two; for us, every sale was crucial to our continuing. The magazine may be going away, but the Open Design goal of creating new ways for people to publish their RPG ideas will continue.

This is a very sad day for me personally, and I know this comes as a disappointment to many of you. The line on small press magazines these days is, “every issue is a little miracle.” We finally ran out of miracles, but it’s been an absolutely stellar five and a half years with Kobold Quarterly’s contributors, subscribers, and readers.

Thanks for making it more than a “product.” Thank you for making it original, surprising, thrilling, inspiring and quirky. Thank you for making it playable and debatable and fun. All adventures end, and this one has been a blast.

And now, as adventurers do, we will gather in the tavern to hoist mugs of ale and talk about the monsters we slew and the treasures we won. And then we will begin planning and scheming for the next adventure.

Kobolds might be easy to knock down individually, you see, but they always come in big numbers. The kobold crew will keep serving you with free articles, the free Courier newsletter, Kobold Press adventures and sourcebooks, and other projects.

We remain Small but Fierce.

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Kobold Quarterly 23 Now Available

KQ 23 CoverBursting from the infernal depths in a cloud of fire and brimstone comes Kobold Quarterly’s Fall 2012 issue! Either this is the promised “demons and devils” issue, or the magazine is being guest-edited by Ronnie James Dio.

This issue is packed with Stygian foes, diabolical adventure, cannibal demon apes, soul-sundering artifacts and evil chocolatiers. Kobold Quarterly # 23 includes:

  • The dark aristocratic glory of Dispater, First King of the Infernal City by Wes Schneider
  • The Vile Black Book, a grimoire written by Asmodeus himself, with five new diabolical spells by Ed Greenwood
  • Mechuiti, Midgard’s demon lord of apes and cannibals, with new spells, monsters and adventure hooks by Adam Roy
  • “Devil’s Food”, an adventure among Midgard’s sinister gnomes by Michael Lane
  • “The Urge to Evolve”, a new Pathfinder Society Quest by Adam Daigle
  • GM tips from Steve Winter on creating an atmosphere of horror at the table

KQ # 23 also features inks and poisons from Midgard’s Seven Cities by Christina Stiles, worldbuilding with Monte Cook, Living Gods for 13th Age by Ash Law, a lamia PC race by Marc Radle, plus devil-smiting, soul-selling, and the ever-popular Ask the Kobold with Skip Williams.

The full table of contents for this issue is after the cut:

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Kobold Quarterly #21 Now Available

KQ 21 coverGods and demons are a vital part of the swords and sorcery genre – as are their followers. Conan battles evil priests while swearing, “By Crom!” Elric surges into combat promising blood and souls for his divine patron Arioch. Fafhrd and the Gray Mouser often find themselves pawns in the schemes of Nehwon’s conniving gods.

Kobold Quarterly #21 delves into the roles played by the divine in your campaign, featuring David “Zeb” Cook on using mystery cults in your game, Tim and Eileen Connors on soul-shredding clerical dilemmas, Marc Radle’s new shaman base class for Pathfinder RPG, and an ecology of the succubus with new feats, powers and traits for D&D.

KQ #21 also features official Pathfinder Society content, robber knights and vile wizards, new Zobeck and Midgard articles, and alchemists, druids, illusions, and seers for the AGE System – and a sultry pinup cover by Kieran Yanner!

The complete contents are after the jump:

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