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Memorable Factions: The Scond

Adrianus Eversen, A Dutch Street SceneOrganizations provide a great way to add verisimilitude and dynamism to a campaign world. Each installment in this series presents a new organization, complete with shared attack and utility powers—akin to monster themes—which lend a unique, memorable feel to the organization’s members. Since each organization comes with several variants, you should find one which matches the needs of your campaign—as allies of the PCs, as foes, or simply as a group working for its own ends.

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People get lost in cities. You’re walking along beside your friend, you get distracted for a moment—and he’s gone. If the Scond got him, you’ll never see him again. He’s already leagues away.

Goal: The Scond kidnap people, plucking them from their lives and sending them secretly to distant lands…

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Memorable Factions: The Distant Virga

the intervening skyOrganizations add verisimilitude and dynamism to a campaign world. They support ongoing storylines, provide stable reference points between adventures, and make the world evolve even when the PCs are busy elsewhere.

Each installment in this series will present a new organization, complete with shared attack and utility powers—akin to monster themes. Each will include variable goals to give its members a unique, memorable feel. Every GM should find one that matches the needs of the campaign—as allies, foes, or simply as a group working for its own purposes.

Finally, each organization offers at least one power for PCs who join the group. Like a character theme, these powers connect the PC to an organization without increasing his or her power level unduly.

Virga is rain swallowed by the sky before it reaches the ground. Like the sky, we stand between this perilous knowledge and the unknowing subjects of the realm. We keep the Threat at bay by ensuring their ignorance…

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