The six talismans monk, an archetype for the monk class detailed in New Paths #5: The Expanded Monk and Ninja, introduced a monk that utilizes ki-infused paper talismans in combat to damage, bind, or seal away opponents. These feats present new options for the six talismans monk, broadening the possible application of paper talismans.
Often confused with lay minstrels, fireside storytellers and scoundrels, the troubadour is a highly skilled chronicler of events, an orator, a counselor, and a musician. Relying on his or her ability to weave a convincing story, morality play, or sonnet, the troubadour is often seen among the upper crust of society. The adventuring or wandering troubadour has added many survival skills to an already formidable set of talents, making this character a much sought-after addition to any adventuring party.
The troubadour is compatible with either Swords & Wizardry or Labyrinth Lord core rules.
Fantasy novels love a good cavalry charge, or a hero who fights alongside a wolf, or a potent mage who spies from the eyes of a soaring bird. In Pathfinder, the only class feature that trumps the animal companion or familiar is spellcasting. Having another creature in a player’s control enhances tactical options and widens that character’s arrays of abilities.
A war-trained horse alone can greatly enhance character movement, carrying capacity, attack options, and defenses. A horse can be a better companion than some fighters since it begins with three attacks, scent, an outstanding carrying capacity, and an excellent move speed.
This may come as no surprise to Kobold Press regulars, but I must confess: I’m a bit addicted to monsters. As a player, I gravitate toward options that give me a familiar, animal companion, or mount since I find the game is missing something for me without that option. I feel that I’m in good company since eight of the eleven base classes either outright gives an animal companion, mount, or familiar, or have options that allow you to take one. So, join me after the jump as we discuss the best options available for animal companions, familiars, and mounts, and keep your eyes peeled for more topics around our fanged and clawed allies, including some alternate rules.
Glyph mages, also known as scriveners, master the arcane power of the written word. They summon living ink and use it to rewrite reality to their own ends. In the paragon tier, the glyph mage learns to extend runes to cover areas and aid his or her allies.
Not all healers are tied to a church; in some places there are surgeons, hospitalers, and village elders. The most refined healer not associated with a deity is the chemist. Combining superior alchemical knowledge with medical research, the chemist can create compounds, tinctures, salves, and extracts of vast power. The adventuring chemist adds arcane lore to healing skills and his or her potions can harm enemies as well as heal friends.
The chemist is compatible with either Swords & Wizardry or Labyrinth Lord core rules.