Lost Magic: Metal Wind, Lesser
Metal Wind, Lesser
School conjuration (metal) Level sorcerer/wizard 2, druid 3
Casting Time 1 standard action
Components V, S, M (a coin’s weight of metal)
Range 15 ft.
Area cone-shaped burst
Saving Throw Fortitude for half or none (see text); Spell Resistance No
A sudden shower of metal slivers erupts from your fanned fingers. Any creature in the area takes 1d6 per caster level (5d6 max). At the GM’s discretion, fragile materials may be shredded to dust and surfaces scoured clean and free of rust or pigment. If a creature has any weakness to the metal used as the material component, such as a damage resistance that is overcome by it, that creature gets no save. Though the traditional material component for this spell is a silver piece, any small amount of metal may be used. When cast as a divine spell, the effect is considered to be of the same alignment as the caster for purposes of special immunities and overcoming damage resistance. At GM’s discretion this spell may be available as cleric 3 to clerics with a Metal, Forge, or similar domain.