Monster Monday: Flesh of Tnkata
During the Mage Wars, foolish wizards attempted to summon the Great Old One Tnkata, which was also called “The Eternal Hunger.” Tnkata, a mountain-sized mound of flesh surrounding a huge fanged maw, attempted to devour its summoners even before it fully emerged into Midgard. Desperate wizards sacrificed themselves to break the summoning and hurl the Hunger from Midgard. The resulting magical explosion ripped chunks from Tnkata’s flesh and scattered them across reality. These chunks retained a bit of the intellect and power of Tnkata and became the Flesh of Tnkata.
This vaguely humanoid-shaped blob of rubbery flesh seems to be eternally moaning through its grossly oversized maw.
Flesh of Tnkata “The Eternal Hunger” CR 1
CE Medium outsider (chaotic, evil, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 13 (2d10 +2)
Fort +4, Ref +1, Will +4
DR 5/cold iron; Immune mind-affecting effects; Resist acid 5, fire 5
Speed 30 ft.
Melee 2 claws +2 (1d4), bite +2 (1d8 plus grab)
Special Attacks swallow whole (1d8 acid damage, AC 11, 1 hp)
Str 10, Dex 12, Con 12, Int 8, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Improved Natural Attack (bite)
Skills Bluff +2, Escape Artist +3, Knowledge (the planes) +1, Perception +3, Stealth +3
Environment any (Realms Beyond)
Organization unique hive mind
Absorption (Su) As a full round action, four or more Flesh of Tnkata can merge together by horribly distending their mouths and swallowing each other. Four combine to create an 8 HD creature, eight create a 16 HD creature and sixteen create a 32 HD creature. (See below for quick build statistics.)
Alien Anatomy (Ex) Flesh of Tnkata are alien, and their internal organs are beyond the knowledge of mortals. Flesh of Tnkata are immune to critical hits, precision damage, and flanking.
Bud (Su) As a full round action, Flesh of Tnkata can bud off smaller versions of themselves. A Large Flesh of Tnkata can bud 1d2 Medium versions of itself. A Huge Flesh of Tnkata can bud 1d2 Large or 2d4 Medium ones, and a Gargantuan Flesh of Tnkata can bud 1 Huge, 2d4 Large, or 2d6 Medium Flesh of Tnkata.
Hive Mind (Su) Each Flesh of Tnkata is part of a greater whole and shares the thoughts of all others. Flesh of Tnkata act on the same initiative and cannot be surprised unless all present are surprised. Flesh of Tnkata are immune to mind-affecting effects.
CR 6; Large: Init +0; hp 68 (8d10+24); AC 17 (touch 9, flat-footed 17) ; Fort +9, Ref +2, Will +7; Melee 2 claws + 12 (d6+2), bite +12 (2d6+5), swallow whole 2d6 acid (AC 14, hp 7); CMB +14, CMD 24; Skill Points +30 (–1 Dex-based skills); Feats add Power Attack, Improved Bull Rush, and Vital Strike; Special Abilities fear aura (30 ft. DC 15), fast healing 5
CR 12; Huge: Init –1; hp 168 (16d10+80); AC 23 (touch 7, flat-footed 24) ; Fort +15, Ref +4, Will +11; Melee 2 claws + 24 (d8+5), bite +25 (2d8+10; 19-20 x2), swallow whole 2d8 acid (AC 17, hp 17); CMB +28, CMD 37; Skill Points +40 (–1 Dex-based skills); Feats add Awesome Blow, Improved Crit (bite), Improved Vital Strike, and Weapon Focus Bite; Special Abilities DR 10/cold iron, fast swallow (Ex), fear aura (30 ft. DC 21), replace fast healing with regeneration 5, Resist acid/fire 10, SR 26
CR 20; Gargantuan: Init +3; hp 400 (32d10+224); AC 30 (touch 6, flat-footed 31); Fort +25, Ref +10, Will +19; Melee 2 claws + 43 (2d8+7), bite +44 (4d6+14; 19–20 x2), swallow whole 4d6 acid (AC 20, hp 40); CMB +50, CMD 59; Skill Points +80; Feats add Cleave, Critical focus (bite), Great Cleave, Improved Initiative, Improved Natural Weapon (claw), Improved Sunder, Greater Vital Strike, Staggering Critical, Special Abilities DR 10/cold iron and good, fear aura (30 ft. DC 30), lifesense (Su) 60 ft., regeneration 10, Resist acid/fire 20, SR 42
Habitat and Society
Flesh of Tnkata exist only to eat and rejoin with Tnkata. They eat any organic matter they encounter but prefer the flesh of sentient creatures. Because of their hive mind, they know what each is experiencing and use this information to locate each other. Fortunately for the inhabitants of Midgard, their limited intelligence has made locating each other difficult, and they are often distracted by their overwhelming desire to eat. Some arcane researchers believe if enough Flesh of Tnkata are absorbed into each other, Tnkata itself will return to Midgard.
Each Flesh of Tnkata attempts to devour any organic matter it encounters without much thought of tactics. In the absence of food, and for the limited amount of time each day they are sated, Flesh of Tnkata attempt to find each other by following the clues provided by their alien hive mind.