Posts by Nicolas Logue

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Game Design the Collaborative Way

Nicolas Logue designed the recent Open Design project, Blood of the Gorgon, a dark and thrill-packed adventure that recently shipped to its patrons. Here he offers some lessons learned and some final reflections on the Open Design process: Gaming is not necessarily an art, but its close enough. The way it differs from painting or […]

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Open Design Presents: Blood of the Gorgon

Blood of the Gorgon is a 50,000+ word dark urban adventure in which the heroes brave terrors without and within. Written by Nicolas Logue and developed by Wolfgang Baur, this patron-driven project includes daily posts and discussion, five design essays discussing horror, mystery adventures, storytelling, and other topic. It also offers playtest opportunities and up-close Q&A of the design choices made for the adventure.

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