Posts by Michael Furlanetto

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Memorable Factions: The Scond

Organizations provide a great way to add verisimilitude and dynamism to a campaign world. Each installment in this series presents a new organization, complete with shared attack and utility powers—akin to monster themes—which lend a unique, memorable feel to the organization’s members. Since each organization comes with several variants, you should find one which matches […]

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Lost City Playtest Preview: Trignotarbs

The patrons and designers have completed the first drafts of the The Lost City of Kadralhu patronage project, and now is a great time to jump on if you’re curious but haven’t yet signed up. This week, we continue to present pages from Logan Bonner, Michael Furlanetto, Tracy Hurley, and Quinn Murphy. We tried to choose sections that

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Memorable Factions: The Distant Virga

Organizations add verisimilitude and dynamism to a campaign world. They support ongoing storylines, provide stable reference points between adventures, and make the world evolve even when the PCs are busy elsewhere. Each installment in this series will present a new organization, complete with shared attack and utility powers—akin to monster themes. Each will include variable

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Hoard Magic (Part 2)

This article presents a direct adaption for 3.5 Edition/Pathfinder Roleplaying Game of the new article in Kobold Quarterly #14 introducing a new type of magic for 4th Edition that arises from the accumulation of treasure.  That monster’s treasure hoard is now just as deadly as it is precious! Check out the latest issue of Kobold Quarterly to learn

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Hoard Magic (Part 1)

This article presents a direct adaption for 3.5 Edition/Pathfinder Roleplaying Game of the new article in Kobold Quarterly #14 introducing a new type of magic for 4th Edition that arises from the accumulation of treasure.  That monster’s treasure hoard is now just as deadly as it is precious! Check out the latest issue of Kobold Quarterly

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Inspiring Terrains: Alleyways (Part 5 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3][Part4] ___ For the fifth installment, we leave the wilderness to explore a shadowy,

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Inspiring Terrains: Playas (Part 4 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3] ___ For the fourth installment, we endure the stinging winds of the preternaturally

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Inspiring Terrains: Soggy Fens (Part 3 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2] ___ Stagnant Water, Sucking Mud Fen, bog, marsh, swamp—whatever the name, standing water and

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Inspiring Terrains: Underground Mines (Part 2 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1] ___ Deep, Foreboding Mines Mines have been part of fantasy literature since its earliest days.

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Inspiring Terrains: Snowy Mountain Peaks (Part 1 of 5)

Welcome to 4th Edition week here at KQ.com. All this week will feature wonderful material designed for 4th Edition (while still being inspirational for any edition). ___ The encounter is our fundamental building block, bringing together PCs, opposition of some sort, and the environment. Although 4th Edition with its emphasis on movement during combat underscores

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