From Diablo 3 to D&D: Memorable and Challenging Boss Battles (Part 2 of 2)

Today we’re going to finish talking about boss battles in your tabletop games, including how you can borrow a few ideas from Diablo 3 and other titles as well. Arenas, Temptations, and Movement: Providing a Memorable and Challenging Environment Another idea to borrow from Diablo 3 when it comes to boss battles is to crank it up to 11 when it comes to the arenas in which they are fought. Despite the game’s dungeon-crawling heart, you’ll find...

From Diablo 3 to D&D: Memorable and Challenging Boss Battles (Part 1 of 2)

Today we’re going to talk about boss battles in your tabletop games, including how you can borrow a few ideas from Diablo 3 and other titles as well. Making these climactic encounters a true apex to your adventures is crucial, and they are loads of fun to dream up. Remember, folks, D&D invented the “boss battle.” So let’s jump right in! Phases of Combat: Changing Strengths and Weaknesses A common idea in video games during boss battles is...

From Diablo 3 to D&D: Traps with a Twist (Part 2)

Take a look at the second part of a two-part article from Jerry that explores Diablo’s traps. This time Jerry tackles events that can work as larger traps. Traps as Events Does a trap have to be a single-fire, whizz-bang affair? Certainly not. Diablo 3 does a pretty good job of emphasizing constant peril and the ever-present sense of danger. Another great example of a play on classic traps is the random dungeon event. The premise is simple:...

From Diablo 3 to D&D: Traps with a Twist (Part 1)

This week, we have the first part of a two-part article from Jerry that explores Diablo’s traps, which might make a few GMs out there happy. Players should take heed, though: Sometimes your characters can take advantage of traps, too! Old Traps, New Ideas Traps are pretty common in a lot of D&D campaigns, especially those that are dungeon-centric. With a game such as Diablo, the entirety of the game could almost be considered a...

From Diablo 3 to D&D: Socketed Items

Welcome to the third installment in Jerry’s Diablo 3 to D&D series of blog posts. You can read about skill runes and treasure pygmies (the first two parts) before starting with socketed items. How It Works Aside from whatever magical properties armor and weapons has, most items function in only a few different ways. That’s not the case with slotted items in Diablo 3. Creating slotted items and armor in your tabletop games is a great way to...

From Diablo 3 to D&D: Treasure Pygmies

Welcome to the second installment in Jerry’s Diablo 3 to D&D series of blog posts. You can read about skill runes first, if you want, or dive right into this week’s topic: treasure pygmies. Ah, treasure pygmies. Here’s another bit of Diablo 3 that any fun-loving group of gamers should readily enjoy at their tables. Inserting a treasure pygmy into your game should be effortless, provided you have ample means of whipping up a...

From Diablo 3 to D&D: Skill Runes

Let me preface this series of articles by introducing myself. My name is Jerry LeNeave, and I’ve been addicted to games far longer than I care to mention. I run a blog over at The Dread Gazebo, help run the show over at Obsidian Portal, and also co-host the Haste podcast. I’ve been playing video games since I was five years old, long before I was ever chucking dice at a table. I’m very passionate about blending these two mediums and I’m...


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