Recent Posts

The Anti-Undead Necromancer

A Magician by Edward Kelly

The necromancer is an archetype whose power players crave, but whose darkness many gamemasters will look askance at. This is particularly true for gamemasters who want groups of heroes, not simply characters who are a lighter shade of gray than the servants of darkness they’re standing against. Those who deal with the dead are often... Continue reading »

Places to Go, People to See: Irijiem, the City of Statues

Medusa painted on a wooden shield by Caravaggio, circa 1592–1600 CE

This place—with its endless granite faces leering up at her—this place scared her. There was something wrong here; something wrong underneath the endless sand and the dust. But then, if thieving had taught her anything it was that all the things worth stealing are found in places like this… Irijiem is an impossibly ancient fortress.... Continue reading »

Rare Magic: The Friar, a Fifth Edition Variant Cleric

James Northcote, A Monument Belonging to the Capulets (1789)

Friars are the spiritual leaders of their community, protecting the bodies and souls of their people from the temptation and evil that plagues the hearts of humanity. Friars are ordinary men and women who are made powerful by their faith in their deity, and the faith their followers have in them. Healers and Inspirers The... Continue reading »

Rare Magic: Variant Fifth Edition Campaigns

Circe Invidiosa by John William Waterhouse

Magic is a wondrous, awe-inspiring, and sometimes scary force in roleplaying games. Although fifth edition handles it well mechanically, it can also make magic seem kind of mundane. Cantrips make magic a common occurrence, and now that every class has a spell-focused player option, it’s more common. So, you might be left feeling that because... Continue reading »

Grand Duchy: Wicker’s Tithe Barn

The Old Barn, George Inness

Travelers taking the road to Hirschberg out of Salzbach might be mindful of the goddess Ceres’s fickle nature, should they seek refuge or rest at Wicker’s Tithe Barn. The scythe the harvest goddess wields cuts two ways. Sowers and herdsfolk who are industrious and attentive often reap a bountiful harvest, true enough, but she also... Continue reading »

In Memoriam: Obituaries for Four Imprudently Optimized Pathfinder PCs

John Everett Millais - Ophelia

Let’s take a moment to remember those brave souls who are no longer with us. They were so full of life when penciled onto their character sheets and brimming with synergistic crunch. Now struck down before their time. Some found themselves in the wrong type of campaign while others just weren’t cut out for the... Continue reading »

Former Cultist: A Fifth Edition Background

Gustav Dore

You grew up in a cult, worshiping a demon, evil god, or some unpronounceable horror from beyond time and space. You were not a priest or anyone in power—just one of the chanting horde. Good thing for you that you found your way out of that mess. Work out with your gamemaster the nature of... Continue reading »

Review Round-Up: Oh the Fun You’ll Have!


So, if you’re stumped for fun and want to read what others have to say about some of the offerings we have here at Kobold Press, you can peek at the reviews below and venture forth to learn more—or acquire more games if you wish! Shadows of the Dusk Queen “Shadows of the Dusk Queen... Continue reading »

Prepared!: The Room with Five Corners


It’s true I used to run with the Untamed—back when Owl was the leader. I don’t associate with ’em now though—not after what I saw. I got a stomach for all manner of things, but whatever it was I spied through the door at the back of the hideout…a room with a wall changing shape;... Continue reading »

Grand Duchy: Her Majesty’s Market Fair Pavilion

Pennants of maroon, navy, and amber wave from atop this richly and colorfully adorned grand pavilion tent erected in a choice glen or copse in proximity to a Dornig market town’s fairgrounds. Although the pavilion’s purpose is to serve as the Grand Imperatrix’s command tent on military expeditions, it has gained far more notoriety serving... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

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Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

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About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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