Kobold Press

The ENnies Voting Booth Is Live!

ENnies_LogoThe annual ENnie Awards have opened their voting booth, which means you can go vote. Kobold Press is delighted to be among so many wonderful nominees again this year. For reference, we have the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated.

Congrats again to all the nominees this year! We’re looking forward to the awards ceremony at Gen Con 2014, and hopefully we’ll see at least some of you there!

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Book Review: Fool’s Assassin

Fool's AssassinFitzChivalry is a bastard! I mean, technically he is a royal bastard, but a bastard nonetheless. Not only is he a bastard, he was once the king’s royal assassin. He thought he had left that life behind to pose as a country squire named Tom Bagerlock. He married his childhood sweetheart Molly, and things were going great until a strange messenger showed up at his doorstep with a message that is only for his ears. Fitz, who is so wrapped up in his masquerade, has the messenger wait until the morning and finds out that not only is the messenger missing, but presumed dead. Now to protect his new life, he must start reliving his old one.

From the description, this book sounds like it could be really good, but, in reality, it is mediocre at best, and by Hobb standards, it borders on sub-par. Like many before me, I fell in love with Hobb with the Fitz, the Fool, and the rest of this cast of characters through several previous series. Granted, some of the stories were better than others, but, like Star Wars, you don’t have to like every movie to love Star Wars. I’m going to have to guess that Ms. Hobb has long-term plans for this story, and that this book laid the foundation for the rest of this part of Fitz’s story. I have to believe that because if I don’t, then one of my beloved authors has sold out to the evil publishing gods for the seductive lure of the almighty dollar.

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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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Tiamat Tuesdays: Closing In On the Cult

Tiamat TuesdaysAs I hinted in the installment of Tiamat Tuesday on July 8, episodes 5–8 of Hoard of the Dragon Queen are more open-ended than episodes 1–4. The second half of the adventure isn’t a sandbox; characters still have a mystery to unravel and an evil plot to stop. They will, however, face dilemmas that have no by-the-book solutions. The usual methods for shutting down an evil cult won’t work against the Cult of the Dragon. There is no single high priest whose assassination will cause the organization to crumble. The cult’s crucial magic relics are so well-hidden and so misunderstood by outsiders that characters can’t even locate them, let alone destroy them. The cult is too big, too organized, and too dispersed to be knocked out by any single blow or even a combination of blows. Killing this beast will take a thousand cuts, and they must be well-placed ones.

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