Recent Posts

Focus on Transmutation: Magus Arcana

Alexandre-Evariste Fragonard - Bradamante at Merlin's Tomb.

Magi have long wrestled with the balance between their love of swordplay and the power of a borrowed physical form. A polymorph effect often robs an unprepared magus of valuable weapon options such that it is a mixed blessing at best. To avoid some of these frustrations, some magi have achieved a un…

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Martial Flexibility: The True Power of the Brawler

Among all the new hybrid classes in the Advanced Class Guide, few of them got as big a cheer as the brawler. “Finally,” the cry went up, “we can play unarmed fighters without having to take even a single level of monk!” That probably would have been enough, but the brawler gave us even more toys to …

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Collection of Curiosities: The Toy Chest

Hobby Horse

Kids play with toys, which means that toys can add a bit more flavor to your game. What sorts of toys might adventurers find while ransacking (or poking into) chests? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You ca…

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Grand Duchy: Forested Cathedral Is the Traveler’s Sanctuary (Part 2)

Visitors to the abbey may experience any or all of the following; roll a d20 if you wish for the result to be random. Stantannis, a centaur cellarer. He is always eager to share the message that accurate accounting leads to good stewardship of the bounty the green gods provide. Festugal Rime, a gnom…

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Grand Duchy: Forested Cathedral Is the Traveler’s Sanctuary (Part 1)

Caspar David Friedrich

The Forested Cathedral—often called the Gem of Jerriberg—is the centerpiece of a vibrant abbey that venerates the green gods of Yarila and Porevit. Larger temples buildings exist, notably the Twinned Cathedral in Reywald. Epitomizing the heart of the faith, though, is this sprawling campus, with its…

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Treasure Tables: Workshops and Laboratories

The Alchemist by Thomas Wijck

Magical and alchemical workshops are packed to the brim with valuables for adventurers who know what to look for, but certain things will stand out even to the untrained eye. If your adventurers decide they’re willing to risk annoying the previous owners, the following can be used to add a lit…

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Howling Tower: Rules Are Your Frenemy


This is the final installment in a series of six articles for players hoping to get the best possible experience from their time around the RPG table. Roleplaying game rules are wonderful things. I’ve spent decades pulling them apart, refining and polishing every piece, and putting them back togethe…

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Collection of Curiosities: Down the Well

Jean-Francois Millet

Sometimes adventurers end up going down the well. What else might they find down there aside from whatever purpose (or unhappy accident) they sought. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the o…

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Real Steel: ABS Journeyman Smith Performance Test

JS Performance Test Knife 001-001

The American Bladesmith Society was founded to promote the art and science of the forged blade. It provides resources for bladesmithing students, as well as a rating system for smiths and standardized testing for the achievement of those ratings. The earned ratings are Journeyman Smith and Master Sm…

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Pathfinder RPG: Shadows of the Dusk Queen Now Available

Shadows of the Dusk Queen

Mirror, mirror on the wall… Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Plaintive howls echo among the dark branches as a cool wind begins…

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

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Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

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About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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